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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Jaguar

Defender 2000

Defender 2000
GenreShoot em Up
DeveloperLlamasoft
PublisherATARI
Released1995
Rating
Graphics:6.0
Sound:8.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
After developing the Virtual Light Machine music lightsynth for the Jaguar CD player, Jeff Miner returns with another updated arcade classic, the Defender 2000.
 
Review
Defender 2000STORY / GAMEPLAY
Defender 2000 is a shoot 'em up game that provides three modes (games), all based on a single inspirational source. "Defender Classic" is a reproduction of the original Williams Defender arcade game where the player controls a spaceship across a horizontal-scrolling landscape, protecting humanoids from alien abduction. "Defender Plus" is an enhanced version of the game with newly designed enemies to fight and more powerful weapons to destroy them. Finally, "Defender 2000" features a larger number of enemies, 100 levels to play, power-up icons, bonus stages and even more ways to wreak havoc against the attackers. The latter is a kinda confusing game with way too much going on the screen at any time. This version is completely insane! All you can do is to watch your radar screen while flying and shooting as fast as you can. The only way to admire the game's parallax scrolling and excellent graphics is by watching someone else playing the game.All games support two player mode.

GRAPHICS / SOUND
The third game mode, Defender 2000, features nicely rendered sprites, detailed backgrounds and multiple levels of parallax scrolling. But the sprites are rather large and it's easy to have a mild sense of claustrophobia when the screen is swarmed by ships, landing aliens and mines. The sound effects are a true tribute to the original Defender game. "Classic" and "Plus" modes closely copy the abstract sounds from the original arcade game but the lack of any in-game music might disappoint some Defender fans.
 
Screenshots
  • Defender 2000
  • Defender 2000
  • Defender 2000
  • Defender 2000
  • Defender 2000
  • Defender 2000
 
Sounds
Intro/Menu music:  In-game music sample:
 
Hardware information

Jaguar

JaguarCPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor.
MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS
GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management.
SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.
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The Jaguar (default) color palette
24bit RGB 16,7 million-color palette (16,7M on screen)
 
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