After developing the Virtual Light Machine music lightsynth for the Jaguar CD player, Jeff Miner returns with another updated arcade classic, the Defender 2000.
Review
STORY / GAMEPLAY Defender 2000 is a shoot 'em up game that provides three modes (games), all based on a single inspirational source. "Defender Classic" is a reproduction of the original Williams Defender arcade game where the player controls a spaceship across a horizontal-scrolling landscape, protecting humanoids from alien abduction. "Defender Plus" is an enhanced version of the game with newly designed enemies to fight and more powerful weapons to destroy them. Finally, "Defender 2000" features a larger number of enemies, 100 levels to play, power-up icons, bonus stages and even more ways to wreak havoc against the attackers. The latter is a kinda confusing game with way too much going on the screen at any time. This version is completely insane! All you can do is to watch your radar screen while flying and shooting as fast as you can. The only way to admire the game's parallax scrolling and excellent graphics is by watching someone else playing the game.All games support two player mode.
GRAPHICS / SOUND The third game mode, Defender 2000, features nicely rendered sprites, detailed backgrounds and multiple levels of parallax scrolling. But the sprites are rather large and it's easy to have a mild sense of claustrophobia when the screen is swarmed by ships, landing aliens and mines. The sound effects are a true tribute to the original Defender game. "Classic" and "Plus" modes closely copy the abstract sounds from the original arcade game but the lack of any in-game music might disappoint some Defender fans.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Hardware information
Jaguar
CPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.